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AI Insights · Timothy · October 2021

Top 5 Slime Games on Android in Central America Q3 2021

In Q3 2021, the top 5 slime games on Android in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 Slime Games on Android in Central America Q3 2021

In Q3 2021, the top 5 slime games on Android in Central America exhibited diverse trends across downloads, revenue, and active users. Here's a closer look at the performance of each app:

Super Slime Simulator: DIY Art saw a significant fluctuation in weekly downloads, starting strong with around 56K in early July but experiencing a decline to approximately 19K by the end of August. However, there was a recovery to nearly 33K by the end of September. Weekly revenue for this app peaked at $8 in mid-August but generally hovered around the lower single digits for most of the quarter. Active user numbers followed a similar trend, peaking at over 217K in mid-July before dipping to about 99K at the end of August, and then recovering to around 136K by the end of September.

Slime Simulator Time: 3D ASMR exhibited a steady decline in weekly downloads from about 30K in early July to roughly 12K by the end of August, with a slight recovery to around 15K by the end of September. Active user trends mirrored this, starting at approximately 91K in early July and decreasing to about 60K by the end of August, stabilizing at around 61K towards the end of September. Notably, this app did not generate any revenue during the quarter.

Slime ASMR Simulator DIY Slime showed a gradual increase in weekly downloads, starting at about 6K in late June and peaking at over 10K by mid-August, before experiencing a decline to around 6K by the end of September. Active users followed a similar pattern, increasing from approximately 6K in late June to over 10K by mid-August, and then decreasing to around 8K by the end of September. This app did not generate any revenue during the quarter.

Makeup Slime Game! Relaxation had a varied performance in weekly downloads, starting at around 5K in late June, peaking at nearly 8K in early September, and then declining to about 4K by the end of September. Active users showed a similar trend, peaking at approximately 11K in mid-September, before declining to around 7K by the end of the month. This app also did not generate any revenue during the quarter.

Finally, Virtual Slime experienced modest weekly downloads, starting at around 1.6K in late June, peaking at about 2.1K in early August, and ending at approximately 1.5K by the end of September. Active users showed a gradual increase from around 4K in late June to nearly 5.3K in mid-August, maintaining around 4.8K by the end of September. Revenue for this app remained negligible throughout the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021